Objective: Using Indirect Multipliers.

In the first step, I will create a light and move it to the doorway.

I will change my point light mode to Mixed because if you see the option of indirect multiplier we are getting a warning that real-time indirect bounce shadowing is only supported…

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In the first step, let's create a light probe group.

The pink color is due to lift, gamma, and gain, after resetting it everything looks…

Now I will duplicate my probe to fit my doorway. To know how I duplicate this goes back to my previous project I have an article about that.

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Objective: Understand Tessellation in hdrp.

In the first step go to plane material and change the shader to tessellation.

Then go to displacement mode and adjust the option to tessellation. By adjusting this automatically the height map will be assigned otherwise you will have to assign a height map if…

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