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Build AR app into Android Device.

2 min readApr 10, 2025

Objective: Build AR app into Android Device.

In the first step open Setting <About Phone< Software Information <Build number. Tap Build number until it prompt “You are now 1 step away from being developer” if you tap at this moment a prompt will tell you a “Developer mode has been turned on”.

Note: Before developer option turned on you need to type you mobile pin or password, I have cut that part for security issue.

Go back to the setting below About phone you will see Developer options, click it and turn on USB Debugging.

Plug the USB from your mobile to Pc it will prompt window from your mobile device ask you to allow, then Open Build Setting<Select Android Platform<Run Device, hit refresh you will find the name of your mobile device select it.

Note: I assume you already switch platform to android

Requirement for Google ARCore XR Plug-in

  1. Minimum android version is 7.0 which is APi level 24

Go to Player Setting <Minimum Api level < Api level 24

Graphic support Google ARCore

2. Vulkan is not support Google ARCore XR Plug-in, and actually is new Graphic Api, its sad but we need to remove this.

Script Backend

Change Script backed from Mono IL2CPP ,after change this it will give option to change Target Architecture to 64bit so Uncheck the option ARMv7 to ARMv64.

Now click build and run if you want to build and run our app into our android device. If you choose build you will need to run the app automatically.

Note: If you choose build and run you will need to rename the app ,while if you choose build a pop up will come to ask you to rename the app and choose destination for your build.

🥱No gif for final build my Phone is Old is not supported, See you into the next one.

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Suleiman Abdullah
Suleiman Abdullah

Written by Suleiman Abdullah

Self taught Unity Developer, who is passion about making games ,and he loves Math For Game Development

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