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Configurable Joint.

3 min readMay 21, 2025

Configurable Joint.

The configurable joint is an extremely flexible joint, giving you complete control over rotation and linear motion.

Add a Configurable Joint to the game Object, this will automatically add a rigidbody to the object.

Note: Disable Kinematic on the rigidbody to work properly.

In the next step, add a Rigidbody to the body you want to connect with.

Ensure to check is kinematic in the second game object to avoid gravity pulling it down.

Returning to Configurable Joint, Drag and drop the rigidbody of the second object to the connected Body option.

Disable Auto-Configure Anchor; this will allow us to edit the anchor of the connected body. Then Lock All motion and Angular Motion except for Y motion.

Motion options allow the object to move, while angular motion allows the object to rotate.

Limit means this object will have the limit option, spring is the force of spring used to hold this object or pull it to other connected anchor on the second object, damper value is used to reduce the power of the spring.

The Axis option: The Direction of the axis around which the body is constrained. You will see the x value is 1 by default. The first yellow arrow shows where the object's pivot point is.

The Second Yellow axis shows where the Joint point begins; normally it begins at the object that is attached with a configurable Joint; this value can be changed in the anchor. Normally, by default, is where the object ends there. Since the default value is on the y-axis so it will move up and down.

Note: You can change the anchor to any axis, whether x,y, or z.

The third yellow axis represents the connected anchor, which by default starts from the connected body or the beginning of the pivot of the second object. We can modify the connected Anchor using the Connected Anchor option on the Configurable Joint.

I would love to explain more features, but I need more time to play with this component, so for the sake of this article, let's end here. I don't want to explain something I have not tried myself.

If we play now, we will see that the object with a configurable joint will push itself to reach the connected Anchor.

See you in the next one.

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Suleiman Abdullah
Suleiman Abdullah

Written by Suleiman Abdullah

Self taught Unity Developer, who is passion about making games ,and he loves Math For Game Development

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