Framework: Baking the Environment Navmesh


In first go to the window AI navigation, then select all floors mark them as static, and hit the bake option.

Now select other objects that are obstacles bake them and change the option of navigation from walkable to Not walkable.

Note: To ensure the player doesn't walk on this object select the geometry itself.

In this step, I want to do a quick step to not repeat this process of set obstacle geometry in the object option to not walking. To do this open prefab and select the object and set all geometry to not walking.

I will repeat this process for other objects.

See you at the next one



Suleiman Abdullah

Self taught Unity Developer, who is passion about making games ,and he loves Math For Game Development