How to Swap Action Maps
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Objective:How to Swap Action Maps.
In the first step I will create Driving action map ,then I will select player action map and create new binding on Rotate Action called DrivingState.
Select DrivingState binding and set path option as T key on a keybord.
Now I create a performed event of Driving state ,then I will create a method to turn off Player Action Map then tunr on Driving action Map.
To test this I will create movement behavior for my driving like my previos article for 2D composite .Here a link https://medium.com/@suleimanabdullah/2d-vector-composite-w-new-unity-input-system-1b1cc0f3b1bf
Lets see the result.The first action map was rotation ,you can check one Vector1 composite how to implement that.
See you in the next one.