Learn to make cutscenes in unity3d by building a stealth Game.
Objective: Hide Game Asset Darren
In the first step select the game over cutscene and enable it on the inspector. and double-click the playable director of the game over cutscene.
Go to the timeline create an activation track, and drag and drop the player in the activation field in the timeline.
Now select the activation clip in the timeline and reduce it to the last frame, this means the player will be disabled at the time of the game over cutscene start and will be active again at the end of the cutscene when the screen goes dark.
This is how to activate and deactivate players in the cutscene.
See you in the next article.