Learn to make cutscenes in unity3d by building a stealth Game.
Objective: Working with sky box material and applying it to our scene.
In the first step, create a material, and renamed it as NY_Skybox.
And change the shader from the standard shader < Skybox < Six Sided.
If you select a material you will find six boxes that needed to be filled with six textures.
Note: This texture needs to be filled with respective order as the artist defines them.
Now go to window <Windows< Lighting <Inpector and adjust the Sky Box material option by dragging and dropping the NY_Sky box we created early.
See you in the next article.