Learn to make cutscenes in unity3d by building a stealth Game.

  1. Real-time, this means that this emissive light affects the illumination of nearby GameObjects, including ones that are moving.
  2. Baked, this means material affects the lighting of nearby static GameObjects, but not dynamic GameObjects.
  3. None, this means It does not illuminate or affect other GameObjects. The Material itself does have the emission color.
removing the texture and exploring a color emission

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Self taught Unity Developer, who is passion about making games

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Suleiman Abdullah

Suleiman Abdullah

Self taught Unity Developer, who is passion about making games