Ragdoll
Objective: Ragdoll.
In the first step, select FireMan_Rigged Character, right click < 3D object < Ragdoll. This will open the Ragdoll wizard.
Now we will need to fill in the root to the Ragdoll Wizard.
Note: From the first option, a ragdoll needs a root, which is the root of the character.
The next component is the left Hip, which means the root of the left leg.
For the left knee, here it's called LeftLeg, so don't confuse it if it's not renamed, as it requires just the position. And for the Left foot, it is renamed as it's needed.
Not all components will be assigned to the Ragdoll Wizard, so I will repeat the step above for the Right Foot.
Now I will add the required arm part as follows
For the spine, you need to take the one that is in the middle because normally, you will have more than one object named spine.
Then add the head as the last component.
Last, you need to specify the weight of the character. I will leave at 20, then hit the create button.
If we play the editor, you will find the play behaves like a ragdoll.
If you want to delve deeper into understanding this, I have an article I wrote about two years ago. Here is a link https://medium.com/@suleimanabdullah/framework-ragdolls-physics-to-the-enemy-cbdcb1dc7bcf
See you in the next one; this is the end of the Physics project. I hope you enjoy it.