Rapid Prototyping w/ New Unity Input System
Feb 20
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Objective: Rapid Prototyping w/ New Unity Input System.
Before start this this in new input system class which give access to all sort things without the need to create and using InputActions Assets.
To start this I will check if we press button in at this frame ,to do this using this code Keyboard.current.spacekey.wasPressedThisFrame.
lets see the result.
you can read more here at unity document.
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/HowDoI.html