Rapid Prototyping w/ New Unity Input System

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Objective: Rapid Prototyping w/ New Unity Input System.

Before start this this in new input system class which give access to all sort things without the need to create and using InputActions Assets.

To start this I will check if we press button in at this frame ,to do this using this code Keyboard.current.spacekey.wasPressedThisFrame.

lets see the result.

you can read more here at unity document.

https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/HowDoI.html

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Suleiman Abdullah

Self taught Unity Developer, who is passion about making games ,and he loves Math For Game Development