Tessellation in HDRP
Objective: Understand Tessellation in hdrp.
In the first step go to plane material and change the shader to tessellation.
Then go to displacement mode and adjust the option to tessellation. By adjusting this automatically the height map will be assigned otherwise you will have to assign a height map if you do not have one.
Now you can adjust amplitude to get the tessellation of the plane.
To make the plane or let's say the high way more realistic we use an option called the tessellation factor.
The best practice for using tessellation is when you want to show the quality of some part of the game.
Note: Using tesselation too much is a performant cost, so use it carefully. And tessellation is not used in 3d geometry, we use tesselation in connected geometry like road terrain, highway et.
See you in the next article