Build Your Unity3d app using Meta Quest Developer Hub

Suleiman Abdullah
4 min readOct 26, 2023

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Objectivates: Your app using Meta Quest Developer Hub.

In the first step go to this link to downloads Meta Quest Developer hub.

Link https://developer.oculus.com/downloads/package/oculus-developer-hub-win

Install this software ,open it then login using Meta Account. When you open this app choose meta account ,you need to use account which used to sign up head set account.

Connect Headset to Meta Quest Developer Hub(MQDH).

Turn on your headset and connect it to the pc when connect your pc allow usb debug ,turn on Bluetooth on your pc, Open Meta Quest Developer Hub. This will show a headset already connected ,since i have allow usb debug and Bluetooth on my pc is enabled.

In this one I forgot to connect my headset.
After Allow usb debug to quest two and pc Bluetooth is enabled, headset will connect automatic

Go to Device Manager < ADB over Wi-Fi ,turn on this option, then enable this option where your headset and allow USB debug.

Note: ADB is installed with Meta Quest Developer Hub ,but if you have installed as standalone there is an option to choose another path of ADB you need to ,use ,if you have different of version of ADB Installed it may lead to conflict so keep this in mind.

Go to Setting < General choose a path for the install ADB debug, if you have installed this ,the best option is to choose ADB which is installed with Meta Quest Developer Hub.

Turn off Proximity Sensor and Boundary.

This is only for development purpose or debugging your application .It is recommended to turn them on when you finish developing your application ,or if you use in normal mode for safety reasons.

Install android build in unity ,switch platform to unity.

go Edit < Project Settings <XR Plug-in Management <Oculus, make sure oculus is enable.

Note: When install XR Plug-in Management and check oculus before switch to android ,this mean you will need to enable oculus again when switch platform to android. Otherwise you game screen will be like phone VR with no tracking (no hand ,head tracking).

Build the app now ,and wait to the build to finish

Take the build ,drag and drop it to the Meta Quest Developer Hub < App, choose Connected Device this will upload the app to quest 2.

Now wear your quest two and go app library <all app <Unknow source ,and play your build.

Note: The process of dragging the app to Meta Quest Developer hub needs the quest to still be in connect mode with pc.

See you in the next one.

Bonus if you want to learn more about tools of Meta Quest Developer Hub ,here is an official documentation of Meta Quest Developer Hub

link https://developer.oculus.com/documentation/unity/ts-odh/

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Suleiman Abdullah
Suleiman Abdullah

Written by Suleiman Abdullah

Self taught Unity Developer, who is passion about making games ,and he loves Math For Game Development

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