Working with Array
Objective: Working with Array.
An array is the data type which store multiple variables of the same type.
Syntax
syntax, we use square bracket after data type to turn any data type to array, then we use new key word and data type with square bracket, then inside the square brackets we put size of array.
public int[] number = new int[3];
But in Unity we can define without using new keyword. In Unity3d in the inspector ,we have option to specify a size of array then press enter will add a size in that array.
public int[] number;
Assign variable in array
Assign variable manually.
This way every time you want to change things you need to open code, but when application crush all your data will be here .
public int[] number = new int[] { 1,2,3};
//or this one
public int[] number = {1,2,3};
OR
//you can use this if you update to .Nate 8 other wise use the above one
public int[] number = [1,2,3];
Assigning variable in the inspector
public int[] number = new int[3];
OR
public int[] number;
Accessing data in array
We provide the name of array square bracket and specify which index we want. Every variable it is stored in index form ,this mean a first variable will be stored in index 0 since in programming number start from zero.
Looping array using for each loop
For each is a loop just like other loop ,it take array as maxvalue.
See you in thenext 1.